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<style>
.char {
margin: 0px;
padding: 0px;
display: inline;
}
</style>
<p>
<span class="char" id="1">B</span>
<span class="char" id="2">i</span>
<span class="char" id="3">s</span>
<span class="char" id="4">h</span>
<span class="char" id="5">o</span>
<span class="char" id="6">p</span>
</p>
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image/svg+xml Jakub Steiner http://jimmac.musichall.cz office applications category
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The Smalltalk-76 Programming System - My original paper on Smalltalk-76. Describes the syntax. object model, and design of the byte-coded virtual machine. Includes a sketch of the vm written in Smalltalk-76 itself. Back to the Future: the Story of Squeak - Describes the design of Squeak, a commercial-grade Smalltalk written in itself and made practical by compiling a subset of the language ("Slang") to C. The Evolution of Smalltalk from Smalltalk-72 through Squeak - A long paper (100 pages!) that I wrote for HOPL-2020. This version includes corrections, and is a mixture of stories, technical details, and links to simulations and related work.
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Class new title: ↪Point subclassof: Object fields: 'x y' declare: '' ≤ t1 [⇑x ≤ t1 x and⦂ y ≤ t1 y] ≥ t1 [⇑x ≥ t1 x and⦂ y ≥ t1 y] * t1 [⇑Point new x: x * t1 asPtX y: y * t1 asPtY] + t1 [⇑Point new x: x + t1 asPtX y: y + t1 asPtY] - t1 [⇑Point new x: x - t1 asPtX y: y - t1 asPtY] / t1 [⇑Point new x: x / t1 asPtX y: y / t1 asPtY] < t1 [⇑x < t1 x and⦂ y < t1 y] = t1 [⇑x = t1 x and⦂ y = t1 y] > t1 [⇑x > t1 x and⦂ y > t1 y] abs [⇑Point new x: x abs y: y abs] asPoint asPtX [⇑x] asPtY [⇑y] asRectCorner asRectOrigin asRectangle [⇑self rect: self] copy [⇑x ⌾ y] corner [⇑self + (1 ⌾ 1)] dist: t1 | t2 [t2 ← (t1 - self) abs. ⇑t2 x + t2 y] extent [⇑1 ⌾ 1] extent: t1 [⇑Rectangle new origin: self extent: t1] fromPress: t1 value: t2 [x ← t2 nextword. y ← t2 nextword] height [⇑1] hideData: t1 | t2 t3 [t2 ← String new: 4. t3 ← Stream new. t3 of: t2. t3 nextPoint← self. ⇑t2] hidePress: t1 complete: t2 [t1 skipcode: self pressCode data: (self hideData: t2)] length [⇑(x asFloat * x asFloat + (y asFloat * y asFloat)) sqrt] max: t1 [⇑Point new x: (x max: t1 x) y: (y max: t1 y)] min: t1 [⇑Point new x: (x min: t1 x) y: (y min: t1 y)] normal | t1 [t1 ← y asFloat neg ⌾ x asFloat. ⇑t1 / t1 length] normalize [self x← 0. self y← 0] origin pressCode [⇑7] printon: t1 [t1 print: x. t1 append: '⌾'. t1 print: y] rect: t1 [⇑Rectangle new origin: self corner: t1] theta | t1 t2 [x = 0 ⇒ [y ≥ 0 ⇒ [⇑90.0] ⇑270.0] t1 ← y asFloat / x asFloat. t2 ← t1 arctan. x ≥ 0 ⇒ [y ≥ 0 ⇒ [⇑t2] ⇑360.0 + t2] ⇑180.0 + t2] translate: t1 [x ← x + t1 x. y ← y + t1 y] width [⇑1] x [⇑x] x: t1 y: t2 [x ← t1. y ← t2] x← t1 [x ← t1] y [⇑y] y← t1 [y ← t1] | t1 [⇑Point new x: x | t1 y: y | t1]
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2012-04-03 09:08 undefined reverted changes - was there any description of this morph?
2013-02-15 20:22 robertkrahn no comment
2013-07-12 21:14 null no comment
2015-06-30 04:42 unknown (version 0) no comment
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